The Wise Owl

Greater Shepparton Secondary College, Social Innovators, T3, 2026

September 2026

By Oliver, Wyatt, Evie and Amrie.

A robotic owl perched in the classroom, ready with a question or a fun fact at the push of a button, and a reward when you get it right. The goal: make everyday learning feel a little more like a game.

The team’s real-world version brings the same excitement to arriving at school: a student-only mural or artwork, built one contribution at a time, but only by students who arrive before the bell. It’s a creative, visible incentive for turning up on time and early.

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