Tisha was created with one goal in mind: giving people who are struggling a genuine safe place to go. Tisha offers therapy, affirmations, advice, and company, and even plays music to help lift someone’s mood in the moment. The team was driven by a real concern for people going through hard times, and wanted to build something that offers comfort without judgement, and without the cost that often comes with support services. By combining emotional support with practical savings over the long run, Tisha is designed to be there for people when they need it most, in an accessible, affordable way.
This team wanted a simple answer to a common problem: staying on track with healthy eating. Their solution is the Health Robot, a friendly companion designed to keep people accountable to their own healthy eating goals. Rather than relying on willpower alone, the idea gives people a supportive nudge exactly when they need it, turning good intentions into consistent habits. It’s a practical, everyday idea grounded in a simple truth the team clearly understands: building healthier habits is a lot easier with a little help along the way.
Dr Good is a soft, comforting teddy bear designed to speak kind, reassuring words whenever someone’s feeling down. Thoughtfully, the team made sure it’s accessible for blind and deaf users too, with tactile lettering built into the design so no one is left out of the comfort it offers. Behind the idea is a serious and compassionate goal: helping to prevent depression, bullying, and self-harm, and making sure people feel like they matter, especially in moments when it’s hardest to believe that. It’s a gentle idea with real emotional weight, aimed at making mental health support feel a little closer and a little less scary.
Wanting to encourage healthier habits among young people, this team dreamed big: a health clinic held right at the MCG, with AFL superstars on hand to run it. The idea taps into something young sports fans already love, and turns it into a genuine learning opportunity, teaching kids what it actually takes to eat and train like a professional athlete. By pairing star power with practical health education, the team’s aim is to make healthy habits feel aspirational rather than like a lecture, giving young people role models worth following both on and off the field.
For a lot of young people, learning to drive can feel like a daunting milestone. This team’s answer is The Kid Car: a hands-on way to build road confidence well before it counts. Designed to give kids easy, low-stakes transport and practice, the idea is about building skill and independence gradually, so that by the time turning 16 rolls around, it feels like a natural next step rather than a nerve-racking one. Along the way, kids get more confident, more capable behind the wheel, and a stronger sense of independence, exactly the kind of hands-on learning this team wanted to champion.
This team set out to remove the everyday obstacles that get in the way of learning, and landed on a genuinely clever solution: smart glasses. Built with quality lenses and intelligent AI, The All Knowing Glasses are designed to be cheap and easy to use, helping the wearer identify objects and work through problems as they come up in real time. Rather than learning happening only in a classroom with a textbook, this idea imagines a tool that supports understanding wherever you are, making everyday problem-solving that little bit easier and more accessible for everyone.
Concerned about the loss of trees to logging in their local area, this team wanted to make replanting something anyone could take part in, not just a task for foresters and councils. Their solution is an app that makes buying seeds for different tree types quick and easy, putting the power to regrow local forests directly in people’s hands. It’s a small, everyday action turned into a genuine environmental habit: browse, buy, plant, repeat. A simple idea with the potential for a real, cumulative impact on the health of local tree cover over time.
This idea tackles a problem most young people know all too well: too much time glued to a screen. The idea is simple but firm. Every 15 minutes on a device, the device shuts itself down and forces you outside for 30 minutes, and if you don’t comply, it locks you out for a full week. It’s a bold, no-nonsense approach built on the belief that kids are spending far too much time on devices, at the cost of real-world interaction. The team also points out a nice side benefit: less screen time means lower electricity bills for parents too. Equal parts tough love and practical design.
Living in a farming community, this team saw firsthand the pressure local farmers are under to stay afloat, and decided to do something about it. NO TAX AXE is a campaign with a clear, direct ask: tax cuts for local farmers. The idea is straightforward but the thinking behind it is sharp, recognising that sustainability isn’t just an environmental issue, it’s a financial one too. By lobbying to ease the tax burden on farmers, the team hopes to give them the breathing room they need to keep their operations running through tough seasons, protecting local food production and the livelihoods that depend on it.
This idea started with a simple but powerful observation: kids don’t always talk to their parents about what’s really going on in their lives. Rather than accept that gap, this team designed a helper that bridges it. Thea is portable and affordable, built with families in mind, and comes with an in-built tracker that keeps parents gently in the loop on their child’s day. It’s not about surveillance, it’s about connection: giving parents the visibility they need to support their kids well, and giving kids a sense that someone’s paying attention. A small device with a genuinely big goal: helping families communicate better, one day at a time.